Added check on "arrived" event in Movable so that the right context continues, not others.

To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
This commit is contained in:
Julian Murgia
2021-01-27 17:02:13 +01:00
parent 41e289cce9
commit 183439337a
12 changed files with 120 additions and 58 deletions

View File

@@ -3,11 +3,20 @@
:setup
set_state r7_button_push button_repaired
set_state r7_button_shift button_repaired
set_state r7_button_follow button_repaired
set_state r7_button_zoom button_repaired
> [eq ESC_LAST_SCENE room6]
teleport player r7_l_exit
# Set player look right
set_angle player 180
stop
> [eq ESC_LAST_SCENE room8]
teleport player r7_r_exit
# Set player look left
set_angle player 270
stop
> [!last_scene]
teleport player player_start
stop

View File

@@ -281,7 +281,7 @@ __meta__ = {
[node name="button_camera_shift" parent="Hotspots" instance=ExtResource( 3 )]
position = Vector2( 9.393, 1464.03 )
global_id = "r7_button_push"
global_id = "r7_button_shift"
esc_script = "res://game/rooms/room7/esc/button_shift.esc"
interact_positions = {
"default": Vector2( 359.651, 1765.65 )