Added check on "arrived" event in Movable so that the right context continues, not others.
To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
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@@ -3,11 +3,20 @@
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:setup
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set_state r7_button_push button_repaired
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set_state r7_button_shift button_repaired
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set_state r7_button_follow button_repaired
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set_state r7_button_zoom button_repaired
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> [eq ESC_LAST_SCENE room6]
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teleport player r7_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room8]
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teleport player r7_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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@@ -281,7 +281,7 @@ __meta__ = {
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[node name="button_camera_shift" parent="Hotspots" instance=ExtResource( 3 )]
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position = Vector2( 9.393, 1464.03 )
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global_id = "r7_button_push"
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global_id = "r7_button_shift"
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esc_script = "res://game/rooms/room7/esc/button_shift.esc"
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interact_positions = {
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"default": Vector2( 359.651, 1765.65 )
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