Added check on "arrived" event in Movable so that the right context continues, not others.
To continue: move walk_* variables in ESCPlayer into Movable makes camera go wrong.
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@@ -281,7 +281,7 @@ __meta__ = {
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[node name="button_camera_shift" parent="Hotspots" instance=ExtResource( 3 )]
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position = Vector2( 9.393, 1464.03 )
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global_id = "r7_button_push"
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global_id = "r7_button_shift"
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esc_script = "res://game/rooms/room7/esc/button_shift.esc"
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interact_positions = {
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"default": Vector2( 359.651, 1765.65 )
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