fix cocina start locations
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@@ -22,10 +22,10 @@
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# Position player depending of last scene
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# Position player depending of last scene
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if ESC_LAST_SCENE == cocina_detras:
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if ESC_LAST_SCENE == cocina_detras:
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teleport($player, puerta_detras_start)
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teleport($player, $puerta_detras_start)
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set_angle($player, 180)
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set_angle($player, 180)
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else:
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else:
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teleport($player, puerta_delante_start)
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teleport($player, $puerta_delante_start)
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set_angle($player, 270)
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set_angle($player, 270)
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:ready
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:ready
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