chore: storing version and changelog
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@@ -10,7 +10,7 @@ export(Color, RGB) var color_hover = Color(165.0,42.0,42.0, 1.0)
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func _ready() -> void:
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hide_chooser()
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pause_mode = PAUSE_MODE_STOP
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# Process the timeout display
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func _process(delta: float) -> void:
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@@ -25,9 +25,9 @@ func show_chooser():
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var _vbox = $MarginContainer/ScrollContainer/VBoxContainer
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for option_node in _vbox.get_children():
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_vbox.remove_child(option_node)
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_remove_avatar()
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for option in self.dialog.options:
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if option.is_valid():
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var _option_node = Button.new()
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@@ -39,14 +39,14 @@ func show_chooser():
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_option_node.connect("pressed", self, "_on_answer_selected", [
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option
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])
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if self.dialog.avatar != "-":
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$AvatarContainer.add_child(
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ResourceLoader.load(self.dialog.avatar).instance()
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)
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$MarginContainer.show()
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if self.dialog.timeout > 0:
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$Timer.start(self.dialog.timeout)
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@@ -54,7 +54,7 @@ func show_chooser():
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# Hide the chooser
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func hide_chooser():
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$MarginContainer.hide()
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# An option was choosen, emit the option
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#
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@@ -16,7 +16,7 @@ func _init() -> void:
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# Register ourselves after setup
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func _ready() -> void:
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call_deferred("_register")
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# Unregister ourselves
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func _exit_tree() -> void:
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@@ -34,7 +34,7 @@ func _register():
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"hint": PROPERTY_HINT_DIR
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}
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)
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_escoria.project_settings_manager.register_setting(
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_escoria.project_settings_manager.TEXT_SPEED_PER_CHARACTER,
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0.1,
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@@ -42,7 +42,7 @@ func _register():
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"type": TYPE_REAL
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}
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)
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_escoria.project_settings_manager.register_setting(
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_escoria.project_settings_manager.FAST_TEXT_SPEED_PER_CHARACTER,
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0.25,
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@@ -50,7 +50,7 @@ func _register():
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"type": TYPE_REAL
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}
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)
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_escoria.project_settings_manager.register_setting(
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_escoria.project_settings_manager.MAX_TIME_TO_DISAPPEAR,
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1.0,
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@@ -47,11 +47,11 @@ func _ready():
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)
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text_node.bbcode_enabled = true
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tween.connect(
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"tween_completed",
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self,
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"tween_completed",
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self,
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"_on_dialog_line_typed"
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)
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escoria.connect("paused", self, "_on_paused")
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escoria.connect("resumed", self, "_on_resumed")
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@@ -78,19 +78,19 @@ func say(character: String, line: String):
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_is_speeding_up = false
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popup_centered()
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set_current_character(character)
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text_node.bbcode_text = tr(line)
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text_node.percent_visible = 0.0
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var time_show_full_text = _text_speed_per_character * len(line)
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tween.interpolate_property(text_node, "percent_visible",
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0.0, 1.0, time_show_full_text,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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tween.start()
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# Called by the dialog player when the
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# Called by the dialog player when the
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func speedup():
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if not _is_speeding_up:
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_is_speeding_up = true
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