This commit is contained in:
2023-02-24 20:38:31 +01:00
parent c78d37b12a
commit 1d483479e5
9 changed files with 304 additions and 4 deletions

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# A tooltip displaying <verb> <item1> [<item2>]
tool
extends Node2D
class_name ESCRichTooltip
# Maximum width of the label
const MAX_WIDTH = 200
# Minimum height of the label
const MIN_HEIGHT = 30
# Maximum height of the label
const MAX_HEIGHT = 500
# Height of one line in the label
const ONE_LINE_HEIGHT = 16
# Color of the label
export(Color) var color setget set_color
# Vector2 defining the offset from the cursor
export(Vector2) var offset_from_cursor = Vector2(10,0)
# Activates debug mode. If enabled, shows the label with a white background.
export(bool) var debug_mode = false setget set_debug_mode
# Infinitive verb
var current_action: String
# Target item/hotspot
var current_target: String setget set_target
# Preposition: on, with...
var current_prep: String = "with"
# Target 2 item/hotspot
var current_target2: String
# True if tooltip is waiting for a click on second target (use x with y)
var waiting_for_target2 = false
# Node containing the debug white background
var debug_texturerect_node: TextureRect
# Indicates whether the current room is loaded and ready
var _room_is_ready: bool = false
# Connect relevant functions
func _ready():
escoria.main.connect("room_ready", self, "_on_room_ready")
escoria.action_manager.connect("action_changed", self, "_on_action_selected")
# Set the color of the label
#
# ## Parameters
# - p_color: the color to set the label
func set_color(p_color: Color):
color = p_color
if _room_is_ready:
update_tooltip_text()
# Enable/disable debug mode of the label. If enabled, the label is displayed
# with a white background.
#
# ## Parameters
# - p_debug_mode: if true, enable debug mode. False to disable
func set_debug_mode(p_debug_mode: bool):
debug_mode = p_debug_mode
if debug_mode:
# Add a white TextureRect behind the RTL to see its actual size
debug_texturerect_node = TextureRect.new()
add_child(debug_texturerect_node)
debug_texturerect_node.texture = load("res://addons/escoria-core/game/assets/images/white.png")
debug_texturerect_node.expand = true
debug_texturerect_node.stretch_mode = TextureRect.STRETCH_TILE
#debug_texturerect_node.size_flags_horizontal = SIZE_EXPAND_FILL
debug_texturerect_node.size_flags_vertical = SIZE_EXPAND_FILL
debug_texturerect_node.show_behind_parent = true
debug_texturerect_node.anchor_right = 1.0
debug_texturerect_node.anchor_bottom = 1.0
debug_texturerect_node.mouse_filter = Control.MOUSE_FILTER_IGNORE
move_child(debug_texturerect_node, 2)
else:
if debug_texturerect_node:
remove_child(debug_texturerect_node)
debug_texturerect_node.queue_free()
# Set the first target of the label.
#
# ## Parameters
# - target: String the target to add to the label
# - needs_second_target: if true, the label will prepare for a second target
func set_target(target: String, needs_second_target: bool = false) -> void:
current_target = target
waiting_for_target2 = needs_second_target
if _room_is_ready:
update_tooltip_text()
# Set the second target of the label
#
# ## Parameters
# - target2: String the second target to add to the label
func set_target2(target2: String) -> void:
current_target2 = target2
if _room_is_ready:
update_tooltip_text()
# Update the tooltip text.
func update_tooltip_text():
"""
Overriden method. Should not be called directly.
"""
pass
# Update the tooltip size according to the text.
func update_size():
if not get_tree():
# We're not in the tree anymore. Return
return
rect_size = get_font("normal_font").get_string_size(current_target)
# Calculate the offset of the label depending on its position.
#
# ## Parameters
# - position: the position to test
#
# **Return**
# The calculated offset
func _offset(position: Vector2) -> Vector2:
var center_offset_x = rect_size.x / 2
var offset_y = 5
position.x -= center_offset_x
position.y += offset_y
return position
# Return the tooltip distance to top edge.
#
# ## Parameters
# - position: the position to test
#
# **Return**
# The distance to the edge.
func tooltip_distance_to_edge_top(position: Vector2):
return position.y
# Return the tooltip distance to bottom edge.
#
# ## Parameters
# - position: the position to test
#
# **Return**
# The distance to the edge.
func tooltip_distance_to_edge_bottom(position: Vector2):
return escoria.game_size.y - position.y
# Return the tooltip distance to left edge.
#
# ## Parameters
# - position: the position to test
#
# **Return**
# The distance to the edge.
func tooltip_distance_to_edge_left(position: Vector2):
return position.x
# Return the tooltip distance to right edge.
#
# ## Parameters
# - position: the position to test
#
# **Return**
# The distance to the edge.
func tooltip_distance_to_edge_right(position: Vector2):
return escoria.game_size.x - position.x
# Clear the tooltip targets texts
func clear():
waiting_for_target2 = false
set_target("")
set_target2("")
# Called when the room is loaded to setup the label.
func _on_room_ready():
escoria.main.current_scene.game.tooltip_node = self
_room_is_ready = true
# Called when an action is selected in Escoria
func _on_action_selected() -> void:
current_action = escoria.action_manager.current_action
if _room_is_ready:
update_tooltip_text()