refactor: Whitespace removal from all .gd files (#494)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-02-18 09:00:53 +11:00
committed by GitHub
parent f01733d23b
commit 21df2af2c8
112 changed files with 1103 additions and 1103 deletions

View File

@@ -97,7 +97,7 @@ var save_manager: ESCSaveManager
# The game scene loaded
var game_scene: ESCGame
# The compiled start script loaded from ProjectSettings
# The compiled start script loaded from ProjectSettings
# escoria/main/game_start_script
var start_script: ESCScript
@@ -120,11 +120,11 @@ func _init():
self.inputs_manager = ESCInputsManager.new()
self.room_manager = ESCRoomManager.new()
self.project_settings_manager = ESCProjectSettingsManager.new()
settings = ESCSaveSettings.new()
if self.project_settings_manager.get_setting(self.project_settings_manager.GAME_SCENE) == "":
logger.report_errors("escoria.gd",
logger.report_errors("escoria.gd",
["Project setting '%s' is not set!" % self.project_settings_manager.GAME_SCENE]
)
else:
@@ -132,7 +132,7 @@ func _init():
self.project_settings_manager.get_setting(self.project_settings_manager.GAME_SCENE)
).instance()
print(get_script().get_path())
print(get_script().get_path())
# Load settings
@@ -142,7 +142,7 @@ func _ready():
room_manager.register_reserved_globals()
inputs_manager.register_core()
if self.project_settings_manager.get_setting(self.project_settings_manager.GAME_START_SCRIPT).empty():
logger.report_errors("escoria.gd",
logger.report_errors("escoria.gd",
[
"Project setting '%s' is not set!" % self.project_settings_manager.GAME_START_SCRIPT
])
@@ -186,7 +186,7 @@ func apply_settings(p_settings: ESCSaveSettings) -> void:
settings = ESCSaveSettings.new()
AudioServer.set_bus_volume_db(
AudioServer.get_bus_index(BUS_MASTER),
AudioServer.get_bus_index(BUS_MASTER),
linear2db(settings.master_volume)
)
AudioServer.set_bus_volume_db(
@@ -194,15 +194,15 @@ func apply_settings(p_settings: ESCSaveSettings) -> void:
linear2db(settings.sfx_volume)
)
AudioServer.set_bus_volume_db(
AudioServer.get_bus_index(BUS_MUSIC),
AudioServer.get_bus_index(BUS_MUSIC),
linear2db(settings.music_volume)
)
)
AudioServer.set_bus_volume_db(
AudioServer.get_bus_index(BUS_SPEECH),
AudioServer.get_bus_index(BUS_SPEECH),
linear2db(settings.speech_volume)
)
TranslationServer.set_locale(settings.text_lang)
game_scene.apply_custom_settings(settings.custom_settings)
@@ -214,7 +214,7 @@ func _input(event):
if event.is_action_pressed("ui_cancel"):
emit_signal("request_pause_menu")
# Pauses or unpause the game
#
@@ -231,13 +231,13 @@ func set_game_paused(p_paused: bool):
# Runs the event "event_name" from the "script" ESC script.
#
# #### Parameters
# - script: ESC script containing the event to run. The script must have been
# - script: ESC script containing the event to run. The script must have been
# loaded.
# - event_name: Name of the event to run
func run_event_from_script(script: ESCScript, event_name: String):
if script == null:
logger.report_errors(
"escoria.gd:run_event_from_script()",
"escoria.gd:run_event_from_script()",
["Requested action %s on unloaded script %s" % [event_name, script],
"Please load the ESC script using esc_compiler.load_esc_file()."]
)
@@ -279,7 +279,7 @@ func register_ui(game_scene: String):
escoria.project_settings_manager.GAME_SCENE,
game_scene
)
# Deregister a user interface
#
@@ -304,7 +304,7 @@ func deregister_ui(game_scene: String):
escoria.project_settings_manager.GAME_SCENE,
""
)
# Register a dialog manager addon. This should be called in a deferred way
# from the addon's _enter_tree.
@@ -315,12 +315,12 @@ func register_dialog_manager(manager_class: String):
var dialog_managers: Array = escoria.project_settings_manager.get_setting(
escoria.project_settings_manager.DIALOG_MANAGERS
)
if manager_class in dialog_managers:
return
dialog_managers.push_back(manager_class)
escoria.project_settings_manager.set_setting(
escoria.project_settings_manager.DIALOG_MANAGERS,
dialog_managers
@@ -335,7 +335,7 @@ func deregister_dialog_manager(manager_class: String):
var dialog_managers: Array = escoria.project_settings_manager.get_setting(
escoria.project_settings_manager.DIALOG_MANAGERS
)
if not manager_class in dialog_managers:
logger.report_warnings(
"escoria.gd:deregister_dialog_manager()",
@@ -344,9 +344,9 @@ func deregister_dialog_manager(manager_class: String):
]
)
return
dialog_managers.erase(manager_class)
escoria.project_settings_manager.set_setting(
escoria.project_settings_manager.DIALOG_MANAGERS,
dialog_managers