refactor: Whitespace removal from all .gd files (#494)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-02-18 09:00:53 +11:00
committed by GitHub
parent f01733d23b
commit 21df2af2c8
112 changed files with 1103 additions and 1103 deletions

View File

@@ -36,18 +36,18 @@ func _ready() -> void:
func set_scene(p_scene: Node) -> void:
if !p_scene:
escoria.logger.report_errors("main", ["Trying to set empty scene"])
if current_scene != null:
clear_scene()
if not p_scene.is_inside_tree():
add_child(p_scene)
add_child(p_scene)
move_child(p_scene, 0)
current_scene = p_scene
check_game_scene_methods()
set_camera_limits()
emit_signal("room_ready")
@@ -58,12 +58,12 @@ func clear_scene() -> void:
escoria.action_manager.clear_current_action()
escoria.action_manager.clear_current_tool()
if escoria.game_scene.get_parent() == current_scene:
current_scene.remove_child(escoria.game_scene)
current_scene.get_parent().remove_child(current_scene)
current_scene.queue_free()
current_scene = null
@@ -88,7 +88,7 @@ func set_camera_limits(camera_limit_id: int = 0) -> void:
area = child.get_full_area_rect2()
break
# if the background is smaller than the viewport, we want the camera
# if the background is smaller than the viewport, we want the camera
# to stick centered on the background
if area.size.x == 0 or area.size.y == 0 \
or area.size < get_viewport().size:
@@ -117,7 +117,7 @@ func set_camera_limits(camera_limit_id: int = 0) -> void:
scene_camera_limits.size.y
)
escoria.logger.info(
"Setting camera limits from parameter ",
"Setting camera limits from parameter ",
[scene_camera_limits]
)
@@ -142,27 +142,27 @@ func check_game_scene_methods():
assert(current_scene.game.has_method("left_click_on_bg"))
assert(current_scene.game.has_method("right_click_on_bg"))
assert(current_scene.game.has_method("left_double_click_on_bg"))
assert(current_scene.game.has_method("element_focused"))
assert(current_scene.game.has_method("element_unfocused"))
assert(current_scene.game.has_method("left_click_on_item"))
assert(current_scene.game.has_method("right_click_on_item"))
assert(current_scene.game.has_method("left_double_click_on_item"))
assert(current_scene.game.has_method("open_inventory"))
assert(current_scene.game.has_method("close_inventory"))
assert(current_scene.game.has_method("left_click_on_inventory_item"))
assert(current_scene.game.has_method("right_click_on_inventory_item"))
assert(current_scene.game.has_method("left_double_click_on_inventory_item"))
assert(current_scene.game.has_method("inventory_item_focused"))
assert(current_scene.game.has_method("inventory_item_unfocused"))
assert(current_scene.game.has_method("mousewheel_action"))
assert(current_scene.game.has_method("hide_ui"))
assert(current_scene.game.has_method("show_ui"))
assert(current_scene.game.has_method("_on_event_done"))