refactor: Whitespace removal from all .gd files (#494)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-02-18 09:00:53 +11:00
committed by GitHub
parent f01733d23b
commit 21df2af2c8
112 changed files with 1103 additions and 1103 deletions

View File

@@ -77,22 +77,22 @@ func _on_inventory_item_gui_input(event: InputEvent):
if event.doubleclick:
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_double_left_inventory_item",
global_id,
"mouse_double_left_inventory_item",
global_id,
event
)
else:
if event.is_pressed():
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_left_inventory_item",
global_id,
"mouse_left_inventory_item",
global_id,
event
)
if event.button_index == BUTTON_RIGHT:
emit_signal(
"mouse_right_inventory_item",
global_id,
"mouse_right_inventory_item",
global_id,
event
)

View File

@@ -32,7 +32,7 @@ func _on_back_pressed():
func refresh_savegames():
for slot in $VBoxContainer/ScrollContainer/slots.get_children():
$VBoxContainer/ScrollContainer/slots.remove_child(slot)
var saves_list = escoria.save_manager.get_saves_list()
if not saves_list.empty():
for save_key in saves_list.keys():

View File

@@ -32,7 +32,7 @@ func refresh_savegames():
var _slots = $VBoxContainer/ScrollContainer/slots
for slot in _slots.get_children():
_slots.remove_child(slot)
var saves_list = escoria.save_manager.get_saves_list()
if not saves_list.empty():
for save_key in saves_list.keys():
@@ -40,7 +40,7 @@ func refresh_savegames():
_slots.add_child(new_slot)
new_slot.set_slot_name_date(saves_list[save_key]["name"], saves_list[save_key]["date"])
new_slot.connect("pressed", self, "_on_slot_pressed", [save_key])
var datetime = OS.get_datetime()
var datetime_string = "%02d/%02d/%02d %02d:%02d" % [
datetime["day"],

View File

@@ -24,9 +24,9 @@ func _ready() -> void:
$VBoxContainer/MarginContainer/options/flags
for child in _flags_container.get_children():
_flags_container.remove_child(child)
_loaded_languages = []
for lang in TranslationServer.get_loaded_locales():
if not lang in _loaded_languages:
_loaded_languages.append(lang)
@@ -88,7 +88,7 @@ func _on_music_volume_changed(value):
escoria.settings["music_volume"] = value
escoria.apply_settings(escoria.settings)
settings_changed = true
# General volume was changed
#

View File

@@ -33,7 +33,7 @@ func _ready():
if dir.current_is_dir():
rooms_list.push_back(file_name)
file_name = dir.get_next()
rooms_list.sort()
for room in rooms_list:
add_item(room)
@@ -44,14 +44,14 @@ func _ready():
])
else:
escoria.logger.report_warnings("room_select.gd:_ready()",
escoria.logger.report_warnings("room_select.gd:_ready()",
["A problem occurred while opening rooms folder."])
# Switch to the selected room
func _on_button_pressed():
# When next room is loaded, we don't want to consider ESC_LAST_SCENE for
# automatic transitions.
# automatic transitions.
# If FORCE_LAST_SCENE_NULL is True when change_scene starts:
# - ESC_LAST_SCENE is set to empty
escoria.globals_manager.set_global(
@@ -67,7 +67,7 @@ func _on_button_pressed():
escoria.event_manager.interrupt_running_event()
escoria.event_manager.clear_event_queue()
escoria.event_manager.queue_event(script.events['room_selector'])
# A room was selected, store the selection