From 238b1d28f1585799eca2bf1c418177b16ff8882a Mon Sep 17 00:00:00 2001 From: Julian Murgia Date: Thu, 18 Aug 2022 22:14:47 +0200 Subject: [PATCH] Fix call to interrupt method after acfb3d9ddd8cb --- .../game/core-scripts/esc/esc_action_manager.gd | 2 +- project.godot | 6 ++++++ 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd b/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd index 78bc1b40..f0316b50 100644 --- a/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd +++ b/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd @@ -564,7 +564,7 @@ func perform_inputevent_on_object( # Manage exits if obj.node.is_exit and current_action in ["", ACTION_WALK]: - escoria.event_manager.interrupt_running_event() + escoria.event_manager.interrupt() escoria.event_manager.clear_event_queue() _activate(ACTION_EXIT_SCENE, obj) else: diff --git a/project.godot b/project.godot index 8cdaf941..a18ace9e 100644 --- a/project.godot +++ b/project.godot @@ -349,6 +349,11 @@ _global_script_classes=[ { "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_script.gd" }, { +"base": "Reference", +"class": "ESCSettingsManager", +"language": "GDScript", +"path": "res://addons/escoria-core/game/core-scripts/save_data/esc_settings_manager.gd" +}, { "base": "Control", "class": "ESCSoundPlayer", "language": "GDScript", @@ -658,6 +663,7 @@ _global_script_class_icons={ "ESCSaveSettings": "", "ESCScheduledEvent": "", "ESCScript": "", +"ESCSettingsManager": "", "ESCSoundPlayer": "", "ESCSpeechPlayer": "", "ESCStatement": "",