diff --git a/CHANGELOG.md b/CHANGELOG.md index 1a064287..9ce43744 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,12 @@ +## [4.0.0-alpha.143](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.143) (2022-03-21) + + +### Features + +* Updated exit documentation ([#545](https://github.com/godot-escoria/escoria-demo-game/issues/545)) ([23ce44e](https://github.com/godot-escoria/escoria-demo-game/commit/23ce44eefbd234d25e16bea4eccf8b20e49b97cc)) + + + ## [4.0.0-alpha.142](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.142) (2022-03-21) diff --git a/addons/escoria-core/game/core-scripts/esc_exit.gd b/addons/escoria-core/game/core-scripts/esc_exit.gd index cf588879..cbfe603c 100644 --- a/addons/escoria-core/game/core-scripts/esc_exit.gd +++ b/addons/escoria-core/game/core-scripts/esc_exit.gd @@ -1,8 +1,8 @@ # An ESCExit is a minimal feature node that provides an exit to a room. # -# For exits that don't require scripts, the ``ESCExit`` node is provided. -# The only things you will need to configure on the node are the -# "target_scene" to change to, and optionally, a "switch +# For exits that don't require scripts, the ``ESCExit`` node is provided. +# The only things you will need to configure on the node are the +# "target_scene" to change to, and optionally, a "switch # sound" (the sound to play when changing rooms). # # If you want to attach the exit to a script to perform additional actions -