fix(godot3.6): fixed inventory background
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@@ -89,6 +89,11 @@ margin_right = 1186.0
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margin_bottom = 90.0
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size_flags_horizontal = 3
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[node name="inventory_bg" type="Polygon2D" parent="CanvasLayer/ui/HBoxContainer"]
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position = Vector2( 0, -964 )
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color = Color( 0.156863, 0.0627451, 0, 1 )
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polygon = PoolVector2Array( 0, 875, 1280, 875, 1280, 1047, 0, 1047 )
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[node name="inventory_ui" parent="CanvasLayer/ui/HBoxContainer" instance=ExtResource( 1 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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@@ -20,10 +20,6 @@ inventory_ui_container = NodePath("FloatingInventory/panel/MarginContainer/Scrol
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[node name="FloatingInventory" type="CanvasLayer" parent="."]
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[node name="Polygon2D" type="Polygon2D" parent="FloatingInventory"]
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color = Color( 0.156863, 0.0627451, 0, 1 )
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polygon = PoolVector2Array( -3, 578, 1280, 578, 1280, 752, -3, 757 )
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[node name="panel" type="TextureRect" parent="FloatingInventory"]
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anchor_left = 1.0
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anchor_top = 1.0
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