fix: Ensure escoria#apply_settings only called in game not editor (#543)

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Julian Murgia <the.straton@gmail.com>
This commit is contained in:
Dennis Ploeger
2022-03-15 07:45:00 +01:00
committed by GitHub
parent 2ab675613c
commit 26e4e4c1a3

View File

@@ -179,6 +179,7 @@ func new_game():
# #
# * p_settings: Loaded settings # * p_settings: Loaded settings
func apply_settings(p_settings: ESCSaveSettings) -> void: func apply_settings(p_settings: ESCSaveSettings) -> void:
if not Engine.is_editor_hint():
logger.info("******* settings loaded") logger.info("******* settings loaded")
if p_settings != null: if p_settings != null:
settings = p_settings settings = p_settings