fix: Ensure escoria#apply_settings only called in game not editor (#543)

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Julian Murgia <the.straton@gmail.com>
This commit is contained in:
Dennis Ploeger
2022-03-15 07:45:00 +01:00
committed by GitHub
parent 2ab675613c
commit 26e4e4c1a3

View File

@@ -179,31 +179,32 @@ func new_game():
# #
# * p_settings: Loaded settings # * p_settings: Loaded settings
func apply_settings(p_settings: ESCSaveSettings) -> void: func apply_settings(p_settings: ESCSaveSettings) -> void:
logger.info("******* settings loaded") if not Engine.is_editor_hint():
if p_settings != null: logger.info("******* settings loaded")
settings = p_settings if p_settings != null:
else: settings = p_settings
settings = ESCSaveSettings.new() else:
settings = ESCSaveSettings.new()
AudioServer.set_bus_volume_db( AudioServer.set_bus_volume_db(
AudioServer.get_bus_index(BUS_MASTER), AudioServer.get_bus_index(BUS_MASTER),
linear2db(settings.master_volume) linear2db(settings.master_volume)
) )
AudioServer.set_bus_volume_db( AudioServer.set_bus_volume_db(
AudioServer.get_bus_index(BUS_SFX), AudioServer.get_bus_index(BUS_SFX),
linear2db(settings.sfx_volume) linear2db(settings.sfx_volume)
) )
AudioServer.set_bus_volume_db( AudioServer.set_bus_volume_db(
AudioServer.get_bus_index(BUS_MUSIC), AudioServer.get_bus_index(BUS_MUSIC),
linear2db(settings.music_volume) linear2db(settings.music_volume)
) )
AudioServer.set_bus_volume_db( AudioServer.set_bus_volume_db(
AudioServer.get_bus_index(BUS_SPEECH), AudioServer.get_bus_index(BUS_SPEECH),
linear2db(settings.speech_volume) linear2db(settings.speech_volume)
) )
TranslationServer.set_locale(settings.text_lang) TranslationServer.set_locale(settings.text_lang)
game_scene.apply_custom_settings(settings.custom_settings) game_scene.apply_custom_settings(settings.custom_settings)
# Input function to manage specific input keys # Input function to manage specific input keys