From 282ea24b7dbbcc747d0fe256a2fe4aaa3fc59e17 Mon Sep 17 00:00:00 2001 From: bolinfest Date: Thu, 24 Feb 2022 07:35:32 -0800 Subject: [PATCH] fix: enable transition to ESCRoom even if esc_script is not set (#502) --- addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd b/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd index 0cf7cdeb..76880e84 100644 --- a/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd +++ b/addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd @@ -267,7 +267,7 @@ func init_room(room: ESCRoom) -> void: # # - room: The ESCRoom to be initialized for use. func _perform_script_events(room: ESCRoom): - if room.esc_script and escoria.event_manager.is_channel_free(escoria.event_manager.CHANNEL_FRONT) \ + if escoria.event_manager.is_channel_free(escoria.event_manager.CHANNEL_FRONT) \ or ( not escoria.event_manager.is_channel_free(escoria.event_manager.CHANNEL_FRONT) and \ not escoria.event_manager.get_running_event(