feat: appends the global ID or node name of the item/player to any warning messages
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@@ -389,20 +389,20 @@ func validate_animations(animations_resource: ESCAnimationResource) -> void:
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var num_dir_angles = animations_resource.dir_angles.size()
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if animations_resource.directions.size() != num_dir_angles:
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_scene_warnings.append("%s animation angles specified but %s 'directions' animation(s) given." \
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% [num_dir_angles, animations_resource.directions.size()])
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_scene_warnings.append("%s animation angles specified but %s 'directions' animation(s) given. [%s]" \
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% [num_dir_angles, animations_resource.directions.size(), _get_identifier_as_key_value()])
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else:
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_validate_animations_property_all_not_null(animations_resource.directions, "directions")
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if animations_resource.idles.size() != num_dir_angles:
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_scene_warnings.append("%s animation angles specified but %s 'idles' animation(s) given." \
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% [num_dir_angles, animations_resource.idles.size()])
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_scene_warnings.append("%s animation angles specified but %s 'idles' animation(s) given. [%s]" \
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% [num_dir_angles, animations_resource.idles.size(), _get_identifier_as_key_value()])
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else:
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_validate_animations_property_all_not_null(animations_resource.idles, "idles")
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if animations_resource.speaks.size() != num_dir_angles:
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_scene_warnings.append("%s animation angles specified but %s 'speaks' animation(s) given." \
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% [num_dir_angles, animations_resource.speaks.size()])
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_scene_warnings.append("%s animation angles specified but %s 'speaks' animation(s) given. [%s]" \
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% [num_dir_angles, animations_resource.speaks.size(), _get_identifier_as_key_value()])
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else:
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_validate_animations_property_all_not_null(animations_resource.speaks, "speaks")
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@@ -737,5 +737,13 @@ func _validate_animations_property_all_not_null(property: Array, property_name:
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break
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if has_empty_entry:
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_scene_warnings.append("At least one entry in '%s' is empty." % property_name)
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_scene_warnings.append("At least one entry in '%s' is empty. [%s]" % [property_name, _get_identifier_as_key_value()])
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# Returns the global ID as a key/value pair. If none is specified, use the node name.
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# Used to tag messages.
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func _get_identifier_as_key_value() -> String:
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if self.global_id:
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return "global_id: %s" % self.global_id
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else:
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return "node: %s" % get_name()
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