Fix tooltip_node wrong references (#332)
* Created a signal room_ready in ESCMain to notify ESCTooltip that it is ready. Fixes #302 * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -588,7 +588,7 @@ main/force_quit=true
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debug/terminate_on_warnings=false
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debug/terminate_on_errors=true
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debug/development_lang="en"
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ui/tooltip_follows_mouse=false
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ui/tooltip_follows_mouse=true
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ui/dialogs_folder="res://game/ui/commons/dialogs"
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ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn"
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ui/main_menu_scene="res://game/ui/commons/main_menu/main_menu.tscn"
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@@ -610,13 +610,13 @@ main/savegames_path="res://saves/"
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main/settings_path="user://"
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main/escoria_version=""
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sound/speech_enabled=1
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ui/game_scene="res://addons/escoria-ui-9verbs/game.tscn"
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ui/game_scene="res://addons/escoria-ui-simplemouse/game.tscn"
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[input]
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esc_show_debug_prompt={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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switch_action_verb={
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