chore: storing version and changelog
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@@ -56,7 +56,7 @@ func _ready():
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).empty():
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escoria.logger.error(
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self,
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"Project setting '%s' is not set!"
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"Project setting '%s' is not set!"
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% ESCProjectSettingsManager.GAME_START_SCRIPT
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)
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escoria.start_script = escoria.esc_compiler.load_esc_file(
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@@ -64,13 +64,13 @@ func _ready():
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ESCProjectSettingsManager.GAME_START_SCRIPT
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)
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)
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escoria.main = main
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_perform_plugins_checks()
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# Verifies that the game is configured with required plugin(s).
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# Verifies that the game is configured with required plugin(s).
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# If a required plugin is missing (or disabled) we stop immediately.
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func _perform_plugins_checks():
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if ESCProjectSettingsManager.get_setting(
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