chore: storing version and changelog

This commit is contained in:
StraToN
2022-07-10 18:40:30 +00:00
parent ad79aa69d1
commit 2e67aa9973
65 changed files with 132 additions and 128 deletions

View File

@@ -18,7 +18,7 @@ func enable_plugin():
set_escoria_ui_settings()
set_escoria_sound_settings()
set_escoria_platform_settings()
# Add input actions in InputMap
# if not InputMap.has_action(ESCInputsManager.SWITCH_ACTION_VERB):
# InputMap.add_action(ESCInputsManager.SWITCH_ACTION_VERB)
@@ -38,14 +38,14 @@ func enable_plugin():
popup_info = AcceptDialog.new()
popup_info.dialog_text = """You enabled escoria-core plugin.
Please ignore error messages in Output console and reload your project using
Godot editor's "Project / Reload Current Project" menu.
"""
popup_info.connect("confirmed", self, "_on_warning_popup_confirmed", [], CONNECT_ONESHOT)
add_child(popup_info)
popup_info.popup_centered()
func _on_warning_popup_confirmed():
popup_info.queue_free()
@@ -63,7 +63,7 @@ func disable_plugin():
# Setup Escoria
func _enter_tree():
pass
func _ready():
ProjectSettings.save_custom("escoria.godot")
@@ -295,7 +295,7 @@ func set_escoria_debug_settings():
"hint": PROPERTY_HINT_DIR
}
)
# Prepare the settings in the Escoria sound settings
func set_escoria_sound_settings():