chore: storing version and changelog
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@@ -18,7 +18,7 @@ func enable_plugin():
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set_escoria_ui_settings()
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set_escoria_sound_settings()
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set_escoria_platform_settings()
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# Add input actions in InputMap
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# if not InputMap.has_action(ESCInputsManager.SWITCH_ACTION_VERB):
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# InputMap.add_action(ESCInputsManager.SWITCH_ACTION_VERB)
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@@ -38,14 +38,14 @@ func enable_plugin():
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popup_info = AcceptDialog.new()
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popup_info.dialog_text = """You enabled escoria-core plugin.
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Please ignore error messages in Output console and reload your project using
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Godot editor's "Project / Reload Current Project" menu.
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"""
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popup_info.connect("confirmed", self, "_on_warning_popup_confirmed", [], CONNECT_ONESHOT)
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add_child(popup_info)
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popup_info.popup_centered()
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func _on_warning_popup_confirmed():
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popup_info.queue_free()
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@@ -63,7 +63,7 @@ func disable_plugin():
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# Setup Escoria
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func _enter_tree():
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pass
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func _ready():
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ProjectSettings.save_custom("escoria.godot")
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@@ -295,7 +295,7 @@ func set_escoria_debug_settings():
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"hint": PROPERTY_HINT_DIR
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}
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)
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# Prepare the settings in the Escoria sound settings
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func set_escoria_sound_settings():
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