unified tooltips as dictionary (#8)
## Changes - From one variable for each tooltip to dictionary - Should not break the game. ## How to test - Run game - In `cocina_delante` every tooltip yould appear as always. - The rest of the rooms/items appear without tooltip. ## Side effects - `set_tooltip` ESC command doesn't work untill `tooltip` is set to the in the new way. It changes the tooltip to every object without the new tooltip. - Should be gone when we update every object. Reviewed-on: gymkhana/gymkhana#8 Co-authored-by: oier <oierbravo@gmail.com> Co-committed-by: oier <oierbravo@gmail.com>
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@@ -59,8 +59,10 @@ global_id = "l_exit"
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esc_script = "res://gymkhana/rooms/trasera_cocina/esc/entrada_cocina.esc"
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is_exit = true
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Esto es una puerta y tiene una descripcion mu larga"
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action2_text = "Entrar! con descricion..."
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tooltips = {
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"action1": "Esto es una puerta y tiene una descripcion mu larga",
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"action2": "Entrar! con descricion..."
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}
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action3_target_texts = {
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"bombona2": "Usar la bombona con la puerta?"
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}
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@@ -88,6 +90,9 @@ tooltip_name = "Mirar bombona"
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inventory_texture = ExtResource( 29 )
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Mirar bombona"
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tooltips = {
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"action1": "Mirar bombona"
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}
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animations = null
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[node name="bombona2" parent="Hotspots" instance=ExtResource( 27 )]
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@@ -97,10 +102,12 @@ global_id = "bombona2"
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esc_script = "res://gymkhana/items/inventory/bombona2.esc"
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inventory_texture = ExtResource( 29 )
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Mirar bombona"
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action2_text = "Coger bombona"
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action3_text = "Usar"
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action4_text = "¿Por qué es un dibujo animado?"
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tooltips = {
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"action1": "Mirar bombona",
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"action2": "Coger bombona",
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"action3": "Usar",
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"action4": "¿Por qué es un dibujo animado?"
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}
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animations = null
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[node name="Columna" type="Sprite" parent="."]
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@@ -113,8 +120,10 @@ texture = ExtResource( 25 )
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position = Vector2( 959, 413 )
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tooltip_name = "Objervar sujeto"
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dialog_color = Color( 0, 1, 0.462745, 1 )
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action1_text = "Objervar sujeto"
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action2_text = "Hablar"
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tooltips = {
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"action1": "Objervar sujeto",
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"action2": "Hablar"
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}
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action3_target_texts = {
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"bombona2": "Toma, un regalo",
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"caja_herramientas": "Regalar"
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