unified tooltips as dictionary (#8)
## Changes - From one variable for each tooltip to dictionary - Should not break the game. ## How to test - Run game - In `cocina_delante` every tooltip yould appear as always. - The rest of the rooms/items appear without tooltip. ## Side effects - `set_tooltip` ESC command doesn't work untill `tooltip` is set to the in the new way. It changes the tooltip to every object without the new tooltip. - Should be gone when we update every object. Reviewed-on: gymkhana/gymkhana#8 Co-authored-by: oier <oierbravo@gmail.com> Co-committed-by: oier <oierbravo@gmail.com>
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@@ -44,7 +44,9 @@ esc_script = "res://gymkhana/rooms/turno_cocina/cocina_delante/esc/puerta_cocina
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is_exit = true
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Entrar en la cocina"
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tooltips = {
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"action1": "Entrar en la cocina"
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}
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animations = null
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[node name="puerta_cocina_collision" type="CollisionPolygon2D" parent="puerta_cocina"]
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@@ -65,7 +67,9 @@ esc_script = "res://gymkhana/rooms/turno_cocina/cocina_delante/esc/puerta_despen
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is_exit = true
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Bajar a la despensa"
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tooltips = {
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"action1": "Bajar a la despensa"
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}
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animations = null
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[node name="puerta_despensa_collision" type="CollisionPolygon2D" parent="puerta_despensa"]
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@@ -86,7 +90,9 @@ esc_script = "res://gymkhana/rooms/turno_cocina/cocina_delante/esc/puerta_detras
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is_exit = true
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Ir detrás"
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tooltips = {
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"action1": "Ir detrás"
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}
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animations = null
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[node name="puerta_detras_collision" type="CollisionPolygon2D" parent="puerta_detras"]
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@@ -101,10 +107,11 @@ global_id = "puerta_detras_start"
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[node name="EnekoSmoking" parent="." instance=ExtResource( 8 )]
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position = Vector2( 813, 440 )
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tooltip_name = "Objervar sujeto"
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dialog_color = Color( 0, 1, 0.462745, 1 )
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action1_text = "Objervar sujeto"
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action2_text = "Hablar"
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tooltips = {
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"action1": "Observar sujeto",
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"action2": "Hablar"
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}
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action3_target_texts = {
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"bombona2": "Toma, un regalo",
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"caja_herramientas": "Regalar"
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