unified tooltips as dictionary (#8)
## Changes - From one variable for each tooltip to dictionary - Should not break the game. ## How to test - Run game - In `cocina_delante` every tooltip yould appear as always. - The rest of the rooms/items appear without tooltip. ## Side effects - `set_tooltip` ESC command doesn't work untill `tooltip` is set to the in the new way. It changes the tooltip to every object without the new tooltip. - Should be gone when we update every object. Reviewed-on: gymkhana/gymkhana#8 Co-authored-by: oier <oierbravo@gmail.com> Co-committed-by: oier <oierbravo@gmail.com>
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@@ -43,7 +43,9 @@ global_id = "cocina_detras_puerta_cocina"
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esc_script = "res://gymkhana/rooms/turno_cocina/cocina_detras/esc/puerta_cocina.esc"
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is_exit = true
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Entrar en la cocina"
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tooltips = {
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"action1": "Entrar en la cocina"
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}
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animations = null
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[node name="puerta_cocina_collision" type="CollisionPolygon2D" parent="puerta_cocina"]
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@@ -63,7 +65,9 @@ global_id = "cocina_detras_puerta_delante"
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esc_script = "res://gymkhana/rooms/turno_cocina/cocina_detras/esc/puerta_delante.esc"
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is_exit = true
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dialog_color = Color( 1, 1, 1, 1 )
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action1_text = "Ir delante"
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tooltips = {
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"action1": "Ir delante"
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}
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animations = null
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[node name="puerta_delante_collision" type="CollisionPolygon2D" parent="puerta_delante"]
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