diff --git a/addons/escoria-ui-return-monkey-island/menus/pause_menu/pause_menu.gd b/addons/escoria-ui-return-monkey-island/menus/pause_menu/pause_menu.gd index 44b1dbb6..e01a7b49 100644 --- a/addons/escoria-ui-return-monkey-island/menus/pause_menu/pause_menu.gd +++ b/addons/escoria-ui-return-monkey-island/menus/pause_menu/pause_menu.gd @@ -10,8 +10,7 @@ func _ready(): # Continue the game func _on_continue_pressed(): - escoria.main.current_scene.game.unpause_game() - + _unpause() # Show the save slots func _on_save_game_pressed(): @@ -70,6 +69,12 @@ func reset(): func _on_new_game_pressed(): - #yield(escoria.new_game(), "completed") escoria.new_game() + _unpause() + +func _input(event: InputEvent) -> void: + if event.is_action_pressed("ui_cancel") and escoria.current_state == escoria.GAME_STATE.PAUSED: + call_deferred("_unpause") + +func _unpause(): escoria.main.current_scene.game.unpause_game()