From 357799cc4d00a1b9d70e1e7fecb0d544cf0b3eef Mon Sep 17 00:00:00 2001 From: balloonpopper <5151242+balloonpopper@users.noreply.github.com> Date: Sun, 1 May 2022 06:05:21 +1000 Subject: [PATCH] docs: Updated say command docs for audio and translations (#589) Co-authored-by: Balloonpopper --- addons/escoria-core/game/core-scripts/esc/commands/say.gd | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/addons/escoria-core/game/core-scripts/esc/commands/say.gd b/addons/escoria-core/game/core-scripts/esc/commands/say.gd index fbc5777b..9231487a 100644 --- a/addons/escoria-core/game/core-scripts/esc/commands/say.gd +++ b/addons/escoria-core/game/core-scripts/esc/commands/say.gd @@ -16,7 +16,12 @@ # (default: the value set in the setting "Escoria/UI/Default Dialog Type") # # The text supports translation keys by prepending the key followed by -# a colon (`:`) to the text. +# a colon (`:`) to the text. +# For more details see: https://docs.escoria-framework.org/en/devel/getting_started/dialogs.html#translations +# +# Playing an audio file while the text is being +# displayed is also supported by this mechanism. +# For more details see: https://docs.escoria-framework.org/en/devel/getting_started/dialogs.html#recorded_speech # # Example: `say player ROOM1_PICTURE:"Picture's looking good."` #