Fix: Wizard - verify that inventory items are written to valid folders
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@@ -218,7 +218,7 @@ margin_top = 56.0
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margin_right = 295.0
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margin_bottom = 80.0
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rect_min_size = Vector2( 200, 0 )
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hint_tooltip = "The global id for the character to be used in ESC scripts."
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hint_tooltip = "The directory on disk where the character scene will be saved."
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text = "res://game/characters"
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editable = false
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caret_blink = true
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@@ -1219,7 +1219,6 @@ window_title = "Open a Directory"
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mode = 2
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[node name="InformationWindows" type="Control" parent="."]
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visible = false
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margin_left = 50.0
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margin_top = 50.0
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margin_right = 1240.0
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@@ -1317,7 +1316,6 @@ popup_exclusive = true
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dialog_text = "Please load a spritesheet to begin."
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[node name="export_progress" type="WindowDialog" parent="InformationWindows"]
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visible = true
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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@@ -1372,8 +1370,10 @@ or below their feet.
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* The CollisionShape child node defines the bounds of the character. You may
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want to resize or change the shape assigned to this node.
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* You may want to shift this node to a different directory in your codebase
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(e.g. into a \"characters\" folder) to group it with other game characters."
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* You should move the character's sprite and collision shape down so the
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crosshairs are directly between their feet. This ensures that where you click
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lines up with where the character walks to.
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"
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[node name="help_window" parent="InformationWindows" instance=ExtResource( 38 )]
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