Fix: Wizard - verify that inventory items are written to valid folders

This commit is contained in:
Balloonpopper
2022-11-27 00:01:51 +11:00
parent 0377cabce9
commit 36c199a5f5
5 changed files with 92 additions and 40 deletions

View File

@@ -218,7 +218,7 @@ margin_top = 56.0
margin_right = 295.0
margin_bottom = 80.0
rect_min_size = Vector2( 200, 0 )
hint_tooltip = "The global id for the character to be used in ESC scripts."
hint_tooltip = "The directory on disk where the character scene will be saved."
text = "res://game/characters"
editable = false
caret_blink = true
@@ -1219,7 +1219,6 @@ window_title = "Open a Directory"
mode = 2
[node name="InformationWindows" type="Control" parent="."]
visible = false
margin_left = 50.0
margin_top = 50.0
margin_right = 1240.0
@@ -1317,7 +1316,6 @@ popup_exclusive = true
dialog_text = "Please load a spritesheet to begin."
[node name="export_progress" type="WindowDialog" parent="InformationWindows"]
visible = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
@@ -1372,8 +1370,10 @@ or below their feet.
* The CollisionShape child node defines the bounds of the character. You may
want to resize or change the shape assigned to this node.
* You may want to shift this node to a different directory in your codebase
(e.g. into a \"characters\" folder) to group it with other game characters."
* You should move the character's sprite and collision shape down so the
crosshairs are directly between their feet. This ensures that where you click
lines up with where the character walks to.
"
[node name="help_window" parent="InformationWindows" instance=ExtResource( 38 )]