Fix: get_simple_path not working properly in Godot 3.5

This commit is contained in:
Balloonpopper
2022-09-03 10:54:02 +10:00
committed by Julian Murgia
parent bc244d5c05
commit 382536b149

View File

@@ -540,7 +540,9 @@ func perform_inputevent_on_object(
var player_global_pos = escoria.main.current_scene.player.global_position
var clicked_position = event.position
if not player_global_pos.is_equal_approx(destination_position):
# Using this instead of is_equal_approx due to
# https://github.com/godotengine/godot/issues/65257
if (player_global_pos - destination_position).length() > 1:
dont_interact = true
escoria.logger.info(
self,