Fix: get_simple_path not working properly in Godot 3.5
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committed by
Julian Murgia
parent
bc244d5c05
commit
382536b149
@@ -540,7 +540,9 @@ func perform_inputevent_on_object(
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var player_global_pos = escoria.main.current_scene.player.global_position
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var player_global_pos = escoria.main.current_scene.player.global_position
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var clicked_position = event.position
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var clicked_position = event.position
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if not player_global_pos.is_equal_approx(destination_position):
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# Using this instead of is_equal_approx due to
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# https://github.com/godotengine/godot/issues/65257
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if (player_global_pos - destination_position).length() > 1:
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dont_interact = true
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dont_interact = true
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escoria.logger.info(
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escoria.logger.info(
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self,
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self,
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