Add ESCAnimationResource to hold characters animations. (#342)

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-08-03 17:48:55 +02:00
committed by GitHub
parent 56bf96da8c
commit 392dc2d607
15 changed files with 553 additions and 207 deletions

View File

@@ -178,7 +178,7 @@ Update the sprite scale and lighting
### is\_angle\_in\_interval
```gdscript
func is_angle_in_interval(angle: float, interval: Array) -> bool
func is_angle_in_interval(angle: float, direction_angle: ESCDirectionAngle) -> bool
```
Returns true if given angle is inside the interval given by a starting_angle
@@ -187,9 +187,9 @@ and the size.
#### Parameters
- angle: Angle to test
- interval: Array of size 2, containing the starting angle, and the size of
interval
eg: [90, 40] corresponds to angle between 90° and 130°
- direction_angle: ESCDirectionAngle resource, containing the starting angle,
and the size of interval
eg: angle_start=90, angle_size=40 corresponds to angle between 90° and 130°
### set\_angle