Refactor ESCMovable._is_angle_in_interval() (#373)
* Refactor ESCMovable._is_angle_in_interval(). Fixes #349 * docs: Automatic update of API docs * Fixes Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -175,12 +175,6 @@ Update the sprite scale and lighting
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- on_event_finished_name: Used if this function is called from an ESC event
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### is\_angle\_in\_interval
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```gdscript
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func is_angle_in_interval(angle: float, direction_angle: ESCDirectionAngle) -> bool
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```
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### set\_angle
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```gdscript
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