Issue 336 (#380)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -9,7 +9,14 @@
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`say object text [type] [avatar]`
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Runs the specified string as a dialog said by the object. Blocks execution
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until the dialog finishes playing. Optional parameters:
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until the dialog finishes playing.
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The text supports translation keys by prepending the key and separating
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it with a `:` from the text.
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Example: `say player ROOM1_PICTURE:"Picture's looking good."`
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Optional parameters:
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* "type" determines the type of dialog UI to use. Default value is "default"
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* "avatar" determines the avatar to use for the dialog. Default value is
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