Added bg_sound manager and according ESC command.

Started transitions scene.
This commit is contained in:
Julian Murgia
2021-03-24 14:12:40 +01:00
parent 4acb971d54
commit 40dd4a6718
79 changed files with 1240 additions and 456 deletions

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extends ColorRect
export(String, "fade_black", "fade_white", "transition_in", "transition_out") var transition_name
# Reference to the _AnimationPlayer_ node
onready var _anim_player := $AnimationPlayer
signal transition_done
func _ready() -> void:
# Plays the animation backward to fade in
_anim_player.play_backwards(transition_name)
func fade_out() -> void:
# Plays the Fade animation and wait until it finishes
_anim_player.play(transition_name)
yield(_anim_player, "animation_finished")
emit_signal("transition_done")
func fade_in() -> void:
# Plays the Fade animation and wait until it finishes
_anim_player.play_backwards(transition_name)
yield(_anim_player, "animation_finished")
emit_signal("transition_done")

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://addons/escoria-core/game/scenes/transitions/transition.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/scenes/transitions/shaders/transition.material" type="Material" id=2]
[sub_resource type="Animation" id=1]
resource_name = "fade_black"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "fade_white"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "transition_in"
tracks/0/type = "value"
tracks/0/path = NodePath(".:material:shader_param/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "transition_out"
tracks/0/type = "value"
tracks/0/path = NodePath(".:material:shader_param/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 1.0, 0.0 ]
}
[node name="scene_transition" type="ColorRect"]
material = ExtResource( 2 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
transition_name = "transition_out"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/fade_black = SubResource( 1 )
anims/fade_white = SubResource( 2 )
anims/transition_in = SubResource( 3 )
anims/transition_out = SubResource( 4 )