Added bg_sound manager and according ESC command.
Started transitions scene.
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@@ -15,11 +15,12 @@ __meta__ = {
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global_id = "room1"
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esc_script = "res://game/rooms/room1/esc/room1.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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camera_limits = [ Rect2( 0, 0, 1285, 550 ) ]
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editor_debug_mode = 1
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="Advice" type="Label" parent="background"]
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[node name="advice" type="Label" parent="background"]
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margin_left = 90.2752
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margin_top = 120.824
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margin_right = 270.275
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@@ -41,6 +42,7 @@ __meta__ = {
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}
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[node name="walkable_area" parent="." instance=ExtResource( 1 )]
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position = Vector2( 3.5636, 0 )
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[node name="Hotspots" type="Node2D" parent="."]
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@@ -55,9 +57,6 @@ is_exit = true
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tooltip_name = "Exit"
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default_action = "walk"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1225.47, 353.99 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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@@ -73,9 +72,6 @@ esc_script = "res://game/rooms/room1/esc/wall_item.esc"
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tooltip_name = "Item on the wall"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 454.608, 373.035 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item"]
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polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
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@@ -109,9 +105,6 @@ esc_script = "res://game/rooms/room1/esc/wall_item_popupdialog.esc"
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tooltip_name = "Item on the wall"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 861.442, 373.035 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item2"]
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polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
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