Added bg_sound manager and according ESC command.
Started transitions scene.
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@@ -1,9 +1,11 @@
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:look
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say player "He's looking a bit odd."
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####################################################################################################
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:pickup
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say player "I don't think he'd like that."
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####################################################################################################
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:talk
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> [!talked_once]
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say player "Uhm..."
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@@ -31,16 +33,17 @@ say player "I don't think he'd like that."
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say worker "Go away, kid."
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stop
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####################################################################################################
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:use r5_filled_sheet
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jump give r5_filled_sheet
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####################################################################################################
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:give r5_filled_sheet
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inventory_remove r5_filled_sheet
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say worker "Hey! That's perfect!"
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say worker "I can finally get away from here!"
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walk_to_pos worker 1200 400
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walk_to_pos_block worker 1200 400
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#set_angle worker 45
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# Open the door
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@@ -46,15 +46,6 @@ width = 4.0
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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scales = null
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bitmaps_scale = Vector2( 1, 1 )
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lightmap = null
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player_speed_multiplier = 1.0
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player_doubleclick_speed_multiplier = 1.5
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lightmap_modulate = Color( 1, 1, 1, 1 )
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debug_mode = 1
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scale_min = 0.3
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scale_max = 1.0
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 6.73163, -264.779 )
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