Added bg_sound manager and according ESC command.
Started transitions scene.
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@@ -1,2 +1,2 @@
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:exit_scene
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change_scene "res://game/rooms/room10/room10.tscn"
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@@ -1,4 +1,4 @@
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:use r9_bottle
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set_state r9_stand set_bottle
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set_state r9_door r_door_open
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set_state r9_r_exit r_door_open
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@@ -81,6 +81,7 @@ polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.621
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position = Vector2( 37.4521, 392.045 )
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[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
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global_id = "r9_r_exit"
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esc_script = "res://game/rooms/room9/esc/right_exit.esc"
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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