Added bg_sound manager and according ESC command.
Started transitions scene.
This commit is contained in:
@@ -31,6 +31,9 @@ Implement methods to react to inputs.
|
||||
- _on_event_done(event_name: String)
|
||||
"""
|
||||
|
||||
onready var verbs_menu = $ui/panel_down/verbs_layer/verbs_menu
|
||||
onready var tooltip = $ui/panel_down/tooltip_layer/tooltip
|
||||
|
||||
func _ready():
|
||||
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", false)
|
||||
|
||||
@@ -47,32 +50,32 @@ func _input(event):
|
||||
func left_click_on_bg(position : Vector2) -> void:
|
||||
escoria.do("walk", ["player", position])
|
||||
escoria.esc_runner.clear_current_action()
|
||||
$ui/verbs_layer/verbs_menu.unselect_actions()
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
func right_click_on_bg(position : Vector2) -> void:
|
||||
escoria.do("walk", ["player", position])
|
||||
escoria.esc_runner.clear_current_action()
|
||||
$ui/verbs_layer/verbs_menu.unselect_actions()
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
func left_double_click_on_bg(position : Vector2) -> void:
|
||||
escoria.do("walk", ["player", position, true])
|
||||
escoria.esc_runner.clear_current_action()
|
||||
$ui/verbs_layer/verbs_menu.unselect_actions()
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
|
||||
## ITEM FOCUS ##
|
||||
|
||||
func element_focused(element_id : String) -> void:
|
||||
var target_obj = escoria.esc_runner.get_object(element_id)
|
||||
$ui/tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
|
||||
tooltip.set_target(target_obj.tooltip_name)
|
||||
|
||||
if escoria.esc_runner.current_action != "use" && escoria.esc_runner.current_tool == null:
|
||||
if target_obj is ESCItem:
|
||||
$ui/verbs_layer/verbs_menu.set_by_name(target_obj.default_action)
|
||||
verbs_menu.set_by_name(target_obj.default_action)
|
||||
|
||||
func element_unfocused() -> void:
|
||||
$ui/tooltip_layer/tooltip.clear()
|
||||
$ui/verbs_layer/verbs_menu.unselect_actions()
|
||||
tooltip.clear()
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
## ITEMS ##
|
||||
|
||||
@@ -80,7 +83,7 @@ func left_click_on_item(item_global_id : String, event : InputEvent) -> void:
|
||||
escoria.do("item_left_click", [item_global_id, event])
|
||||
|
||||
func right_click_on_item(item_global_id : String, event : InputEvent) -> void:
|
||||
escoria.esc_runner.set_current_action($ui/verbs_layer/verbs_menu.selected_action)
|
||||
escoria.esc_runner.set_current_action(verbs_menu.selected_action)
|
||||
escoria.do("item_right_click", [item_global_id, event])
|
||||
|
||||
func left_double_click_on_item(item_global_id : String, event : InputEvent) -> void:
|
||||
@@ -93,54 +96,70 @@ func left_click_on_inventory_item(inventory_item_global_id : String, event : Inp
|
||||
# if escoria.esc_runner.current_action == "use":
|
||||
# var item = escoria.esc_runner.get_object(inventory_item_global_id)
|
||||
# if item.texture:
|
||||
# $ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
|
||||
# verbs_menu.set_tool_texture(item.texture)
|
||||
# elif item.inventory_item_scene_file.instance().texture_normal:
|
||||
# $ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
|
||||
# verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
|
||||
|
||||
|
||||
func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
|
||||
escoria.esc_runner.set_current_action($ui/verbs_layer/verbs_menu.selected_action)
|
||||
escoria.esc_runner.set_current_action(verbs_menu.selected_action)
|
||||
escoria.do("item_right_click", [inventory_item_global_id, event])
|
||||
|
||||
func left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
|
||||
func left_double_click_on_inventory_item(_inventory_item_global_id : String, _event : InputEvent) -> void:
|
||||
pass
|
||||
|
||||
func inventory_item_focused(inventory_item_global_id : String) -> void:
|
||||
var target_obj = escoria.esc_runner.get_object(inventory_item_global_id)
|
||||
$ui/tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
|
||||
tooltip.set_target(target_obj.tooltip_name)
|
||||
|
||||
if escoria.esc_runner.current_action != "use" && escoria.esc_runner.current_tool == null:
|
||||
if target_obj is ESCItem:
|
||||
$ui/verbs_layer/verbs_menu.set_by_name(target_obj.default_action_inventory)
|
||||
verbs_menu.set_by_name(target_obj.default_action_inventory)
|
||||
|
||||
|
||||
func inventory_item_unfocused() -> void:
|
||||
$ui/tooltip_layer/tooltip.set_target("")
|
||||
$ui/verbs_layer/verbs_menu.unselect_actions()
|
||||
tooltip.set_target("")
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
|
||||
func open_inventory():
|
||||
$ui/inventory_layer/inventory_ui/inventory_button.show_inventory()
|
||||
pass
|
||||
|
||||
|
||||
func close_inventory():
|
||||
$ui/inventory_layer/inventory_ui/inventory_button.close_inventory()
|
||||
|
||||
func mousewheel_action(direction : int):
|
||||
pass
|
||||
|
||||
|
||||
func mousewheel_action(_direction : int):
|
||||
pass
|
||||
|
||||
|
||||
func hide_ui():
|
||||
$ui/panel_down.hide()
|
||||
$ui/verbs_layer/verbs_menu.hide()
|
||||
$ui/inventory_layer/inventory_ui.hide()
|
||||
$ui/tooltip_layer/tooltip.hide()
|
||||
verbs_menu.hide()
|
||||
$ui/panel_down/inventory_layer/inventory_ui.hide()
|
||||
tooltip.hide()
|
||||
|
||||
|
||||
func show_ui():
|
||||
$ui/panel_down.show()
|
||||
$ui/verbs_layer/verbs_menu.show()
|
||||
$ui/inventory_layer/inventory_ui.show()
|
||||
$ui/tooltip_layer/tooltip.show()
|
||||
verbs_menu.show()
|
||||
$ui/panel_down/inventory_layer/inventory_ui.show()
|
||||
tooltip.show()
|
||||
|
||||
func _on_event_done(event_name: String):
|
||||
func _on_event_done(_event_name: String):
|
||||
escoria.esc_runner.clear_current_action()
|
||||
$ui/verbs_layer/verbs_menu.unselect_actions()
|
||||
verbs_menu.unselect_actions()
|
||||
|
||||
|
||||
func pause_game():
|
||||
if $ui/pause_menu.visible:
|
||||
$ui/pause_menu.hide()
|
||||
escoria.main.current_scene.game.get_node("camera").current = true
|
||||
escoria.main.current_scene.game.show_ui()
|
||||
escoria.main.current_scene.show()
|
||||
else:
|
||||
$ui/pause_menu.show()
|
||||
escoria.main.current_scene.game.get_node("camera").current = false
|
||||
escoria.main.current_scene.game.hide_ui()
|
||||
escoria.main.current_scene.hide()
|
||||
|
||||
Reference in New Issue
Block a user