Adds "name" parameter to ESC spawn command (#410)

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-10-07 08:22:11 +02:00
committed by GitHub
parent 378f29283d
commit 41902b5791
11 changed files with 128 additions and 90 deletions

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@@ -338,7 +338,7 @@ Moves object1 towards the position of object2, at the speed determined by
object1's "speed" property, unless overridden. This command is non-blocking.
It does not respect the room's navigation polygons, so you can move items
where the player can't walk.
#### <a name="SpawnCommand.md"></a>`spawn path [object2]` [API-Doc](api/SpawnCommand.md)
#### <a name="SpawnCommand.md"></a>`spawn identifier path [is_active=true] [object2] ` [API-Doc](api/SpawnCommand.md)
Instances a scene determined by "path", and places in the position of
object2 (object2 is optional)