chore: storing version and changelog

This commit is contained in:
StraToN
2022-04-30 18:10:36 +00:00
parent 8a58aa7efc
commit 422db46f87
3 changed files with 14 additions and 5 deletions

View File

@@ -38,7 +38,7 @@ export(NodePath) var ui_parent_control_node
# A reference to the node handling tooltips
var tooltip_node: Object
# Boolean indicating whether the game scene is ready to accept inputs
# Boolean indicating whether the game scene is ready to accept inputs
# from the player. This enables using escoria.is_ready_for_inputs() in _input()
# function of game.gd script.
var room_ready_for_inputs: bool = false
@@ -56,10 +56,10 @@ func _enter_tree():
self,
"_on_action_finished"
)
escoria.main.connect(
"room_ready",
self,
"room_ready",
self,
"_on_room_ready"
)

View File

@@ -91,7 +91,7 @@ func set_scene_finish() -> void:
clear_previous_scene()
emit_signal("room_ready")
# Cleanup the previous scene if there was one.