eneko fuma
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@@ -7,7 +7,6 @@ say current_player "Tiene pinta de que fuma"
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say current_player "No me escucha, parece que me tiene bloqueado"
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say current_player "No me escucha, parece que me tiene bloqueado"
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stop
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stop
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set_global loom_conversation_done false
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#set_gui_visible false
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#set_gui_visible false
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#turn_to eneko_smoking player
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#turn_to eneko_smoking player
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@@ -23,25 +22,6 @@ set_global loom_conversation_done false
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say current_player "Que haces aqui?"
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say current_player "Que haces aqui?"
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say eneko_smoking "Fumar"
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say eneko_smoking "Fumar"
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say eneko_smoking "no lo ves?"
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say eneko_smoking "no lo ves?"
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# This starts an inner subset of questions
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- "Can I ask you about Loom?" [!loom_conversation_done]
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say current_player "What do you know about Loom?"
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say eneko_smoking "What do you want to know about Loom?"
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?
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- "Could it be created in Escoria?" [!loom_conversation_done]
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say player "Could Loom be created in Escoria?"
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say eneko_smoking "Yes!"
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- "Is it a fun game?" [!loom_conversation_done, !fun_game_asked]
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say player "Is Loom a fun game?"
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say eneko_smoking "Yes!"
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set_global fun_game_asked true
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- "I don't want to talk at all any more." [!loom_conversation_done]
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#turn_to eneko_smoking worker_face_down
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stop
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# This will take you back to the outer set of questions
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- "I know enough about Loom." [!loom_conversation_done]
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set_global loom_conversation_done true
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!
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- "Agur"
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- "Agur"
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say player "Agur yogur!"
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say player "Agur yogur!"
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#turn_to eneko_smoking player
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#turn_to eneko_smoking player
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@@ -38,7 +38,6 @@ script = ExtResource( 2 )
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global_id = "eneko_smoking"
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global_id = "eneko_smoking"
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esc_script = "res://gymkhana/characters/eneko/eneko_smoking.esc"
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esc_script = "res://gymkhana/characters/eneko/eneko_smoking.esc"
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is_movable = true
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is_movable = true
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default_action = "action1"
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combine_when_selected_action_is_in = [ ]
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = ExtResource( 1 )
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animations = ExtResource( 1 )
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@@ -47,7 +46,7 @@ animations = ExtResource( 1 )
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position = Vector2( 32.625, -50.56 )
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position = Vector2( 32.625, -50.56 )
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scale = Vector2( 0.8, 0.8 )
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scale = Vector2( 0.8, 0.8 )
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frames = SubResource( 1 )
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frames = SubResource( 1 )
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animation = "idle"
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animation = "speak"
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flip_h = true
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flip_h = true
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[node name="dialog_position" type="Position2D" parent="."]
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[node name="dialog_position" type="Position2D" parent="."]
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@@ -1,34 +0,0 @@
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extends CollisionPolygon2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_mouse_entered():
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$AnimatedSprite3.play()
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func _on_mouse_exited():
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$AnimatedSprite3.stop()
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func _on_Area2D_mouse_entered():
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$AnimatedSprite3.play()
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func _on_Area2D_mouse_exited():
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$AnimatedSprite3.stop()
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func _on_TextureRect_mouse_entered():
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$AnimatedSprite3.play()
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@@ -1,5 +1,6 @@
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:setup
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:setup
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inventory_add turno_cocina_frontal
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inventory_add turno_cocina_frontal
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anim eneko_smoking idle
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> [eq ESC_LAST_SCENE despensa]
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> [eq ESC_LAST_SCENE despensa]
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teleport player puerta_despensa_start
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teleport player puerta_despensa_start
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