chore: storing version and changelog

This commit is contained in:
StraToN
2022-04-08 19:19:23 +00:00
parent 6d98e7bdce
commit 431efd853a
15 changed files with 104 additions and 82 deletions

View File

@@ -138,7 +138,7 @@ func _init():
# Load settings
func _ready():
_handle_direct_scene_run()
settings = save_manager.load_settings()
apply_settings(settings)
room_manager.register_reserved_globals()
@@ -228,9 +228,9 @@ func set_game_paused(p_paused: bool):
emit_signal("paused")
else:
emit_signal("resumed")
var scene_tree = get_tree()
var scene_tree = get_tree()
if is_instance_valid(scene_tree):
scene_tree.paused = p_paused
@@ -368,11 +368,11 @@ func quit():
# Handle anything necessary if the game started a scene directly.
func _handle_direct_scene_run() -> void:
var current_scene_root: Node = get_tree().get_current_scene()
if current_scene_root.filename == ProjectSettings.get_setting('application/run/main_scene'):
# This is a normal, full-game run, so there's nothing to do.
return
if current_scene_root is ESCRoom:
escoria.object_manager.set_current_room(current_scene_root)