chore: storing version and changelog
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@@ -138,7 +138,7 @@ func _init():
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# Load settings
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func _ready():
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_handle_direct_scene_run()
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settings = save_manager.load_settings()
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apply_settings(settings)
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room_manager.register_reserved_globals()
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@@ -228,9 +228,9 @@ func set_game_paused(p_paused: bool):
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emit_signal("paused")
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else:
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emit_signal("resumed")
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var scene_tree = get_tree()
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var scene_tree = get_tree()
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if is_instance_valid(scene_tree):
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scene_tree.paused = p_paused
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@@ -368,11 +368,11 @@ func quit():
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# Handle anything necessary if the game started a scene directly.
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func _handle_direct_scene_run() -> void:
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var current_scene_root: Node = get_tree().get_current_scene()
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if current_scene_root.filename == ProjectSettings.get_setting('application/run/main_scene'):
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# This is a normal, full-game run, so there's nothing to do.
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return
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if current_scene_root is ESCRoom:
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escoria.object_manager.set_current_room(current_scene_root)
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