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Null/test01/scripts/Room will not have a script configured.
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41
Null/test01/scripts/Room will not have a script configured.
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# Room script template
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# ":setup" is used to configure anything you want in place before the
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# transition-in event runs (i.e. anything you need to set up before the player
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# sees the room). Reset movable objects to their start positions here.
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:setup
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# ":ready" runs after any events configured in setup complete. It is used to
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# configure everything that happens after the transition-in (if any) completes.
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# runs. Story telling events go here (e.g. if you want the character to walk to
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# a specific location in the room before giving control to the player.)
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:ready
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# Code examples - feel free to delete this section
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#
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# 1) Run this code when the player enters this room for the first time only.
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# This assumes your room is called "room_hallway". Also resets the "window"
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# to closed by playing the animation "close_window" using 'set_state'.
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#
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# > [!room_hallway_visited]
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# set_global room_hallway_visited true
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# set_state window close_window true
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#
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#
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# 2) Change where the player starts depending on which doorway they entered
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# the room from. Assumes your character is called "cleaner"
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#
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# > [eq ESC_LAST_SCENE room2]
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# teleport cleaner r1_r_exit
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# # Set cleaner look left
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# set_angle cleaner 270
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#
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#
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