Adds default crash popup, if game.gd doesn't reimplement it (#449)
This commit is contained in:
@@ -209,22 +209,3 @@ func _on_action_finished():
|
||||
|
||||
func _on_MenuButton_pressed() -> void:
|
||||
pause_game()
|
||||
|
||||
|
||||
func show_crash_popup(files = []) -> void:
|
||||
connect("crash_popup_confirmed", escoria, "quit",
|
||||
[], CONNECT_ONESHOT)
|
||||
var crash_popup = AcceptDialog.new()
|
||||
crash_popup.popup_exclusive = true
|
||||
crash_popup.pause_mode = Node.PAUSE_MODE_PROCESS
|
||||
add_child(crash_popup)
|
||||
var files_to_send: String = ""
|
||||
for file in files:
|
||||
files_to_send += "- %s\n" % file
|
||||
crash_popup.dialog_text = tr(ProjectSettings.get_setting(
|
||||
"escoria/debug/crash_message")
|
||||
) % files_to_send
|
||||
crash_popup.popup_centered()
|
||||
escoria.set_game_paused(true)
|
||||
yield(crash_popup, "confirmed")
|
||||
emit_signal("crash_popup_confirmed")
|
||||
|
||||
Reference in New Issue
Block a user