Documentation and Optimization Part 1 (#2)

Authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-06-16 10:12:51 +02:00
committed by GitHub
parent a22805d0e6
commit 4e09f522ff
109 changed files with 3556 additions and 2043 deletions

View File

@@ -1,15 +1,22 @@
# Escoria inputs manager
# Catches, handles and distributes input events for the game
tool
extends Node
# A LIFO stack of hovered items
onready var hover_stack : Array = []
# The global id fo the topmost item from the hover_stack
onready var hotspot_focused : String = ""
func _ready():
set_process_input(true)
func _input(event):
# Input event handler
#
# #### Parameters
#
# - event: Godot input event received
func _input(event: InputEvent) -> void:
if event.is_action_pressed("esc_show_debug_prompt"):
escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
@@ -21,57 +28,97 @@ func _input(event):
if event is InputEventMouseMotion:
escoria.main.current_scene.game.update_tooltip_following_mouse_position(event.position)
###################################################################################
func _on_left_click_on_bg(position : Vector2):
# The background was clicked with the LMB
#
# #### Parameters
#
# - position: Position of the click
func _on_left_click_on_bg(position: Vector2) -> void:
if hotspot_focused.empty():
escoria.logger.info("Left click on background at ", [str(position)])
escoria.main.current_scene.game.left_click_on_bg(position)
func _on_double_left_click_on_bg(position : Vector2):
# The background was double-clicked with the LMB
#
# #### Parameters
#
# - position: Position of the click
func _on_double_left_click_on_bg(position: Vector2) -> void:
if hotspot_focused.empty():
escoria.logger.info("Double left click on background at ", [str(position)])
escoria.main.current_scene.game.left_double_click_on_bg(position)
func _on_right_click_on_bg(position : Vector2):
# The background was clicked with the RMB
#
# #### Parameters
#
# - position: Position of the click
func _on_right_click_on_bg(position: Vector2) -> void:
if hotspot_focused.empty():
escoria.logger.info("Right click on background at ", [str(position)])
escoria.main.current_scene.game.right_click_on_bg(position)
##################################################################################
func _on_mouse_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
# An inventory item was clicked with the LMB
#
# #### Parameters
#
# - inventory_item_global_id: The global id of the clicked inventory item
# - event: The input event received
func _on_mouse_left_click_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.logger.info("Inventory item left clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.left_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_right_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
# An inventory item was clicked with the RMB
#
# #### Parameters
#
# - inventory_item_global_id: The global id of the clicked inventory item
# - event: The input event received
func _on_mouse_right_click_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.logger.info("Inventory item right clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.right_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_double_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
# An inventory item was doublce-clicked with the LMB
#
# #### Parameters
#
# - inventory_item_global_id: The global id of the clicked inventory item
# - event: The input event received
func _on_mouse_double_left_click_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.logger.info("Inventory item double left clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.left_double_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_entered_inventory_item(inventory_item_global_id) -> void:
# The mouse entered an inventory item
#
# #### Parameters
#
# - inventory_item_global_id: The global id of the inventory item that is hovered
func _on_mouse_entered_inventory_item(inventory_item_global_id: String) -> void:
escoria.logger.info("Inventory item focused ", [inventory_item_global_id])
escoria.main.current_scene.game.inventory_item_focused(inventory_item_global_id)
# The mouse exited an inventory item
func _on_mouse_exited_inventory_item() -> void:
escoria.logger.info("Inventory item unfocused")
escoria.main.current_scene.game.inventory_item_unfocused()
##################################################################################
func _on_mouse_entered_item(item : ESCItem) -> void:
# The mouse entered an Escoria item
#
# #### Parameters
#
# - item: The Escoria item hovered
func _on_mouse_entered_item(item: ESCItem) -> void:
escoria.logger.info("Item focused : ", [item.global_id])
clean_hover_stack()
_clean_hover_stack()
if !hover_stack.empty():
if item.z_index > hover_stack.back().z_index:
@@ -85,9 +132,14 @@ func _on_mouse_entered_item(item : ESCItem) -> void:
escoria.main.current_scene.game.element_focused(item.global_id)
# The mouse exited an Escoria item
#
# #### Parameters
#
# - item: The Escoria item hovered
func _on_mouse_exited_item(item : ESCItem) -> void:
escoria.logger.info("Item unfocused : ", [item.global_id])
hover_stack_pop(item)
_hover_stack_pop(item)
if hover_stack.empty():
hotspot_focused = ""
escoria.main.current_scene.game.element_unfocused()
@@ -95,40 +147,62 @@ func _on_mouse_exited_item(item : ESCItem) -> void:
hotspot_focused = hover_stack.back().global_id
escoria.main.current_scene.game.element_focused(hotspot_focused)
# An Escoria item was clicked with the LMB
#
# #### Parameters
#
# - item: The Escoria item clicked
# - event: The input event from the click
func _on_mouse_left_clicked_item(item : ESCItem, event : InputEvent) -> void:
if hover_stack.empty() or hover_stack.back() == item:
escoria.logger.info("Item left clicked", [item.global_id, event])
escoria.main.current_scene.game.left_click_on_item(item.global_id, event)
# An Escoria item was double-clicked with the LMB
#
# #### Parameters
#
# - item: The Escoria item clicked
# - event: The input event from the click
func _on_mouse_left_double_clicked_item(item : ESCItem, event : InputEvent) -> void:
escoria.logger.info("Item left double clicked", [item.global_id, event])
escoria.main.current_scene.game.left_double_click_on_item(item.global_id, event)
# An Escoria item was clicked with the RMB
#
# #### Parameters
#
# - item: The Escoria item clicked
# - event: The input event from the click
func _on_mouse_right_clicked_item(item : ESCItem, event : InputEvent) -> void:
escoria.logger.info("Item right clicked", [item.global_id, event])
escoria.main.current_scene.game.right_click_on_item(item.global_id, event)
##################################################################################
# The mousewheel was turned
#
# #### Parameters
#
# - direction: The direction the wheel was turned. 1 = up, -1 = down
func _on_mousewheel_action(direction : int):
escoria.main.current_scene.game.mousewheel_action(direction)
##################################################################################
# Event when the pause menu was requested
func _on_pause_menu_requested():
escoria.main.current_scene.game.pause_game()
func clean_hover_stack():
# Clean the hover stack
func _clean_hover_stack():
for e in hover_stack:
if e == null or !is_instance_valid(e):
hover_stack.erase(e)
func hover_stack_pop(item):
# Remove the given item from the stack
func _hover_stack_pop(item):
hover_stack.erase(item)
################################################################################
func _on_pause_menu_requested():
escoria.main.current_scene.game.pause_game()