Documentation and Optimization Part 1 (#2)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
28
game/items/escitems/r5_empty_sheet.tscn
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28
game/items/escitems/r5_empty_sheet.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://game/items/inventory/empty_sheet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2]
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[ext_resource path="res://game/rooms/room5/items/empty_sheet.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 86.9568, 115.211 )
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[node name="empty_sheet" type="Area2D"]
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script = ExtResource( 2 )
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global_id = "r5_empty_sheet"
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esc_script = "res://game/items/escitems/empty_sheet.esc"
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tooltip_name = "Empty sheet"
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default_action = "look"
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default_action_inventory = "look"
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combine_if_action_used_among = PoolStringArray( "use", "give" )
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 1 )
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 0.0218604
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scale = Vector2( 0.683022, 0.519355 )
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shape = SubResource( 1 )
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