diff --git a/CHANGELOG.md b/CHANGELOG.md index 42650545..c0088843 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,12 @@ +## [4.0.0-alpha.185](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.185) (2022-05-13) + + +### Bug Fixes + +* Fix [#168](https://github.com/godot-escoria/escoria-demo-game/issues/168) as turn to in room 10 didn't work correctly ([#597](https://github.com/godot-escoria/escoria-demo-game/issues/597)) ([fa5e57a](https://github.com/godot-escoria/escoria-demo-game/commit/fa5e57aa4e30c5632d2f003ffb39f4413e875318)) + + + ## [4.0.0-alpha.184](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.184) (2022-05-13) diff --git a/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd b/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd index 72b222f4..be499f1e 100644 --- a/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd +++ b/addons/escoria-core/game/core-scripts/esc/esc_action_manager.gd @@ -526,7 +526,7 @@ func perform_inputevent_on_object( # In case of an interrupted walk, we don't want to proceed. if context == null: return - + destination_position = context.target_position dont_interact = context.dont_interact_on_arrival diff --git a/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd b/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd index 5194d1ae..cce7d2d8 100644 --- a/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd +++ b/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd @@ -297,7 +297,7 @@ func interrupt(exceptions: PoolStringArray = []) -> void: for event in events_queue[channel_name]: if event.name in exceptions: continue - + escoria.logger.debug("Interrupting queued event %s in channel %s..." % [event.name, channel_name]) event.interrupt()