fix: eliminates the need to run two batches of ESC commands for loading games by introducing an extra ESC command; also corrects situations where transitions that are mixed and matched don't work together; and additional cleanup
This commit is contained in:
committed by
Julian Murgia
parent
114ef2fc55
commit
503d6134dd
@@ -180,6 +180,7 @@ pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
global_id = "trigger_talk"
|
||||
esc_script = "res://game/rooms/room01/esc/trigger.esc"
|
||||
is_trigger = true
|
||||
player_orients_on_arrival = false
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
Reference in New Issue
Block a user