Some fixes in mark_animations and span command (#355)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
@@ -13,7 +13,7 @@ Logging framework for Escoria
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### LOG\_DEBUG
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```gdscript
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const LOG_DEBUG: int = 3
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const LOG_WARNING: int = 1
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```
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Valid log levels
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@@ -21,7 +21,7 @@ Valid log levels
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### LOG\_ERROR
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```gdscript
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const LOG_DEBUG: int = 3
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const LOG_WARNING: int = 1
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```
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Valid log levels
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@@ -29,7 +29,7 @@ Valid log levels
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### LOG\_INFO
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```gdscript
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const LOG_DEBUG: int = 3
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const LOG_WARNING: int = 1
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```
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Valid log levels
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@@ -37,7 +37,7 @@ Valid log levels
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### LOG\_WARNING
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```gdscript
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const LOG_DEBUG: int = 3
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const LOG_WARNING: int = 1
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```
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Valid log levels
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40
docs/api/SpawnCommand.md
Normal file
40
docs/api/SpawnCommand.md
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@@ -0,0 +1,40 @@
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# SpawnCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`spawn path [object2]`
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Instances a scene determined by "path", and places in the position of
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object2 (object2 is optional)
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array)
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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func run(command_params: Array) -> int
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```
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Run the command
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