Some fixes in mark_animations and span command (#355)

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
Julian Murgia
2021-08-04 11:02:48 +02:00
committed by GitHub
parent 392dc2d607
commit 51e1cfa92b
7 changed files with 337 additions and 341 deletions

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docs/api/SpawnCommand.md Normal file
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# SpawnCommand
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
## Description
`spawn path [object2]`
Instances a scene determined by "path", and places in the position of
object2 (object2 is optional)
@ESC
## Method Descriptions
### configure
```gdscript
func configure() -> ESCCommandArgumentDescriptor
```
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array)
```
Validate wether the given arguments match the command descriptor
### run
```gdscript
func run(command_params: Array) -> int
```
Run the command