Some fixes in mark_animations and span command (#355)
Co-authored-by: StraToN <StraToN@users.noreply.github.com>
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@@ -325,6 +325,10 @@ Moves object1 towards the position of object2, at the speed determined by
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object1's "speed" property, unless overridden. This command is non-blocking.
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It does not respect the room's navigation polygons, so you can move items
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where the player can't walk.
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#### <a name="SpawnCommand.md"></a>`spawn path [object2]` [API-Doc](api/SpawnCommand.md)
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Instances a scene determined by "path", and places in the position of
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object2 (object2 is optional)
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#### <a name="StopCommand.md"></a>`stop` [API-Doc](api/StopCommand.md)
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Stops the event's execution.
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