Created ESCGame class to force game.tscn scene to have empty functions by inheritance.

Also continued some tests about tooltip following mouse.
Fixed project settings wrongly set.
This commit is contained in:
Julian Murgia committed 2021-02-11 13:40:23 +01:00
1 parent 6aa466d6d2
commit 52d19c34bd
19 files changed
+204 -67

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@@ -0,0 +1,10 @@
extends RichTextLabel
var current_target : String
func set_target(target : String) -> void:
current_target = target
update_tooltip_text()
func update_tooltip_text():
bbcode_text = current_target
@@ -0,0 +1,28 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=1]
size = 30
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
size = 30
font_data = ExtResource( 1 )
[node name="tooltip" type="RichTextLabel"]
anchor_right = 0.7
anchor_bottom = 0.06
margin_left = 1.49829
margin_right = 1.21826
margin_bottom = -10.0
custom_fonts/mono_font = SubResource( 1 )
custom_fonts/normal_font = SubResource( 2 )
bbcode_enabled = true
bbcode_text = "[center][/center]"
scroll_active = false
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}