Created ESCGame class to force game.tscn scene to have empty functions by inheritance.
Also continued some tests about tooltip following mouse. Fixed project settings wrongly set.
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@@ -29,6 +29,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/scenes/dialogs/dialog_player.gd"
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}, {
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"base": "Node2D",
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"class": "ESCGame",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/escgame.gd"
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}, {
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"base": "Control",
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"class": "ESCInventory",
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"language": "GDScript",
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@@ -69,6 +74,7 @@ _global_script_class_icons={
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"ESCCamera": "",
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"ESCCharacter": "",
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"ESCDialogsPlayer": "",
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"ESCGame": "",
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"ESCInventory": "",
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"ESCInventoryItem": "",
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"ESCItem": "",
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@@ -108,18 +114,17 @@ enabled=PoolStringArray( "escoria-core" )
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[escoria]
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debug/terminate_on_errors=true
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main/game_start_script="res://game/start_game.esc"
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main/main_menu_scene="res://game/ui/commons/main_menu.tscn"
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debug/terminate_on_warnings=false
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main/force_quit=true
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internals/save_data=""
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debug/terminate_on_warnings=false
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debug/terminate_on_errors=true
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debug/development_lang="en"
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ui/tooltip_follows_mouse=true
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ui/game_scene="res://game/ui/ui_9verbs/game.tscn"
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ui/main_menu_scene="res://game/ui/commons/main_menu.tscn"
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ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn"
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ui/tooltip_follows_mouse=false
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ui/dialogs_folder="res://game/ui/commons/dialogs"
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ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn"
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ui/main_menu_scene="res://game/ui/commons/main_menu.tscn"
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ui/game_scene="res://game/ui/ui_9verbs/game.tscn"
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internals/save_data=""
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[input]
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