Simplemouse fixes (#669)
* fix: Simplemouse bounding box size fix * fix: Bug when exiting game with simplemouse with disconnecting non-connected gamepad * fix: issue-339. Simplemouse gives an error in the debug when you move on/off ESCItems * fix: tracks mouse position to allow for mouse tracking as well as on-demand tooltip updates on immediate target change, i.e. rendering doesn't lag a frame behind. * chore: decouple further by using a signal * fix: Correct action getting randomly lost with simplemouse * fix: deleted objects aren't always equated to null. * fix: clear the tooltip when an action is finished. * fix: clears tooltip only on successful event completion; debug code cleanup. * Broken room 5 * fix: Item collisions correctly determined when game resolution = screen resolution * Update addons/escoria-core/game/core-scripts/esc_item.gd Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca> * Update addons/escoria-ui-simplemouse/game.gd Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca> * fix: Reverted default UI to 9 verbs Co-authored-by: Balloonpopper <balloonpopper@git.com> Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
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@@ -507,7 +507,6 @@ tooltip_name = "Me"
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default_action = "look"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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selectable = true
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animations = ExtResource( 8 )
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[node name="sprite" type="AnimatedSprite" parent="."]
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